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Thread: The Best "What Character Class Are You?" Test Yet

  1. #1
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    The Best "What Character Class Are You?" Test Yet

    Gives both your alignment and character class. I ended up as a Neutral Good Dwarven Ranger. (Good guys can fight dirty, too )

    http://www.easydamus.com/character.html
    -Mercy to the wolf is cruelty to the sheep.
    -Those who turn their swords into plowshares often end up plowing the fields of those who did not.

  2. #2
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    Chaotic Neutral Human Wizard (4th Level)

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
    I am not sure how I ended up as a female, but I'd say the class/align suits me.
    This poster does not make any warranties, express or implied, as to the accurate spelling of the words contained within this text.

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  3. #3
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    Lawful Good Human Paladin/Sorcerer (3rd/2nd Level)

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

    Secondary Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
    Not surprised
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  4. #4
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    Neutral good human cleric (4th level)
    ~Asatru is not what we believe...its what we are~

  5. #5
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    lawful good human paladin/cleric 3rd/3rd

    I disagree with both level, (I am a senior NCO in the Americana army, Paratrooper with 4 combat tours 2 peace keeping tours, a year on the Korean DMZ and two deployments to Honduras for humanitarian missions) and the class, I am just not very 'priestly'

    Ability Scores:
    Strength- 17
    Dexterity- 16
    Constitution- 16
    Intelligence- 14
    Wisdom- 16
    Charisma- 17

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

    Secondary Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

  6. #6
    Lawful Good human monk, 4th level.

    Ability Scores:
    Strength- 14
    Dexterity- 17
    Constitution- 14
    Intelligence- 16
    Wisdom- 13
    Charisma- 14

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
    Mike J Arledge
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    How such a one was strong, and such was bold,
    And such was fortunate, yet each of old
    Lost, lost! one moment knelled the woe of years.


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  7. #7
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    Quote Originally Posted by R.D.Metcalf View Post
    Neutral good human cleric (4th level)
    Well sense they say we are that way

    Lets crack open a bottle and try to save each others souls RD
    LOL

  8. #8
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    Lawful Neutral Human Monk/Druid (2nd/1st Level)


    Ability Scores:
    Strength- 15
    Dexterity- 12
    Constitution- 16
    Intelligence- 12
    Wisdom- 18
    Charisma- 14

    Alignment:
    Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

    Secondary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
    Okay, I can live with it. I wear robes, have divine powers and kill with ki blasts. That's like lightning bolts out of my ass.
    ]

  9. #9
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    Louisiana
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    You Are A:


    Neutral Good Human Ranger (5th Level)


    Ability Scores:
    Strength- 13
    Dexterity- 12
    Constitution- 14
    Intelligence- 15
    Wisdom- 14
    Charisma- 11

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
    Sweet! I always played rangers when I was younger. Plus I am the highest single level so far. nOObs!

    EDIT: Its been a while since I played. Is a 3/3 multiclass higher level than lvl 5 single class?
    Last edited by Robin Smith; 11-17-2007 at 10:20 AM. Reason: Question
    R. Montague Smith

  10. #10
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    I got "True Neutral Human Ranger 5th lvl" !

    Robin Smith and I should quest together!
    Last edited by Jordan Abernethy; 11-17-2007 at 11:29 AM.

  11. #11
    Neutral Human Ranger 3rd.
    Michael Mann is the greatest director to ever walk the Earth.

  12. #12
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    Lawful Neutral Human Ranger/Cleric (3rd/2nd Level)


    Ability Scores:
    Strength- 11
    Dexterity- 16
    Constitution- 14
    Intelligence- 15
    Wisdom- 15
    Charisma- 13
    I'm lost---- I've gone to look for myself. If I should return before I get back, please ask me to wait.

    If you think education is expensive, try ignorance.

    I work for Keyser Söze.

  13. #13
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    You Are A:


    Neutral Good Human Bard/Wizard (2nd/1st Level)


    Ability Scores:
    Strength- 16
    Dexterity- 14
    Constitution- 13
    Intelligence- 15
    Wisdom- 14
    Charisma- 13

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

    Secondary Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
    Last edited by Sam Salvati; 11-17-2007 at 12:26 PM.
    I dunno. Iron is sort-of the Paris Hilton of metals, and carbon, nickel, chromium silicon, etc. are a bunch of good looking guys she just met at a party. - Al Massey

  14. #14
    Lawful Good Human Ranger/Sorcerer (2nd/2nd Level)

    sounds about right!


    Cool... the first sorcerer of the bunch I like that the description of human says that we tend to sport wild hairdstyles and tatoos
    -Ash

  15. #15
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    Neutral Good Human Druid, 4th Level

    I never played D&D, only know it from comics (Forgotten Realms: Drizzt Saga) and online comics (Order of the Stick- read it, it´s hilarious!). I do roleplay (Das Schwarze Auge) and LARP, though, but play a wandering swordsman in both. Don´t know how I ended up as a druid...?

    Cheers, Peter
    What if the bird will not sing?
    Nobunaga answers, "Kill it!"
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    Member of Ochs

    Hey, is that a demonic duck of some sorts?!?

  16. #16
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    ???

    Here's Mine;

    Neutral Good Human Druid/Ranger (3rd/3rd Level)


    Ability Scores:
    Strength- 13
    Dexterity- 14
    Constitution- 12
    Intelligence- 16
    Wisdom- 14
    Charisma- 14

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Secondary Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
    [ what's that you say? [/I]

  17. #17
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    Angry

    The qestions were pretty stupid IMHO, not a very good test at all.
    I dunno. Iron is sort-of the Paris Hilton of metals, and carbon, nickel, chromium silicon, etc. are a bunch of good looking guys she just met at a party. - Al Massey

  18. #18
    Chaotic Good Human Sorcerer (3rd Level)


    Ability Scores:
    Strength- 15
    Dexterity- 16
    Constitution- 17
    Intelligence- 16
    Wisdom- 18
    Charisma- 17

    Alignment:
    Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
    Fac et Spera
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  19. #19
    True Neutral Human Ranger (6th Level)

    Ability Scores:
    Strength- 13
    Dexterity- 17
    Constitution- 11
    Intelligence- 15
    Wisdom- 18
    Charisma- 15
    Custom made handle slab laminations
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    .

  20. #20
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    Apr 2003
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    396
    Wow...all humans so far?
    This poster does not make any warranties, express or implied, as to the accurate spelling of the words contained within this text.

    "The sword is just a tool, I am the weapon."

    (\__/)
    (='.'=)This is Bunny. Copy and paste bunny
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  21. #21
    Quote Originally Posted by Nathan Shaffer View Post
    Wow...all humans so far?
    Nope

    I'm a Neutral Good Elf Wizard (2nd Level)

    Ability Scores:
    Strength- 13
    Dexterity- 12
    Constitution- 12
    Intelligence- 16
    Wisdom- 12
    Charisma- 9

    Though judging from the scores I'm quite bad at everything

  22. #22
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    Lawful Good Human Ranger 7th Level with the following attributes: 17/18/16/16/15/15
    I am the voice of Reason, but I'd rather have his eyes.

    Licensed "Hunter" references supplied upon request: Mystical Cursed or Engineered, We do them all! Reasonable Rates, Please Inquire

  23. #23
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    Quote Originally Posted by Ashley Bishop View Post
    Lawful Good Human Ranger/Sorcerer (2nd/2nd Level)

    sounds about right!


    Cool... the first sorcerer of the bunch I like that the description of human says that we tend to sport wild hairdstyles and tatoos
    Wild ways are wonderful

    Name : XXXX
    Alignment : Lawful Good
    Race : Human
    Class and Level : Ranger/Sorcerer (4th/3rd Level)
    Patron : XXXX
    Ability Scores : STR 12, DEX 13, CON 11, INT 15, WIS 16, CHA 14
    Comments :
    Database Code : lg,human,ranger,sorcerer,7,,12,13,11,15,16,14,13,6 ,7,13,6,6,15,12,6,6,8,4,8,-25,-23,0,-19,-2,2,-2,4,0,4,-2

    Cheers

    Hotspur; was somewhat ecpecting the result, not suprised

  24. #24
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    What a bunch of questions!

    My result: True Neutral Human Sorcerer, 6th Level

    Funny, never played a sorcerer. And the 'new' D&D just plain sucks.
    Member of Ochs

    "It is a bad teacher that does not allow his student to become better than himself" (Sixten Ivarsson)

  25. #25
    Join Date
    Jul 2005
    Location
    Los Angeles
    Posts
    132
    You Are A:
    Neutral Good Human Wizard/Cleric (2nd/1st Level)
    Ability Scores:
    Strength- 13
    Dexterity- 11
    Constitution- 14
    Intelligence- 14
    Wisdom- 13
    Charisma- 12

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    Secondary Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

    A wizard/cleric; didn't expect this.
    If a tree falls in the forest and no one is around to hear it, do other trees make fun of it?

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